Reduced number of network messages and footstep sounds dramaticallyĬhanging weapons as marine is now faster and more reponsiveĪdded basic pathing for bots (when commanding) Power nodes have almost-dead and dead electricity/sparking effects Sentries turn off completely without power MACs and Drifters now cost energy to produce (further eliminating spam and overly simplistic defense) You should see noticeable frame-rate improvements.Īdded very basic bots for load testing ("dev 1" at server, "addbots #" or "removebots #"Īrmory "buy" menu fully client-side now so it's much more responsive
![ns2 skill tiers ns2 skill tiers](https://assets.qwikresume.com/resume-samples/pdf/screenshots/application-development-intern-1615986353-pdf.jpg)
ammo display on the Rifle)Ĭompletely re-did marine, alien and "shared" (waypoints, chat, death messages, etc.) interfaces in Lua (was in flash).
![ns2 skill tiers ns2 skill tiers](https://unknownworlds.com/ns2/files/2018/06/forged323.jpg)
Optimized trace ray and sweep capsule testsįixed bug where keys could get stuck down after a frame hitchįixed bug where players could not be removed from the scoreboard after they left the gameįixed bug where bots would not be properly removed from the serverįixed crash on exit when trying to run the game without Steam runningįixed bug where particle systems weren't properly occlusion culledįixed hardware cursors not being properly released on shutdownįixed bugs with the occlusion culling system not properly determining if something is visibleĬhanged the "Couldn't Connect" error message to be more descriptiveĪdded net_messages console command to log network messages receivedĪdded r_gui console command to enable/disable drawing the GUIĪdded the ability to include PROFILE markers in script codeĪdded support for Lua GUIs on models (i.e. Not in the alpha? No worries, keep up to speed with progress and new features via the unofficial NS2HD youtube channel!Ĭhanged collision detection to use the Havok engine
![ns2 skill tiers ns2 skill tiers](https://i.redd.it/elbgw5p2zhq71.png)
Utilizing the greater community to provide play testing and bug reports and delivering the alpha testers more of the game quicker this new development mantra seams to be keeping everyone happy.
#Ns2 skill tiers Patch#
So created this trying to follow those directions.Ī new patch has been deployed, being the second patch in three weeks since Unknown Worlds Entertainment changed its developing mantra, increasing it's patch releases from 1 every 3 months to 1 every 3 weeks, it's new focus is less internal testing and more frequent public available patches. Dan - I tried to reply to this thread - but it said it was archived and I couldn't? I was then going to reply to but your comments said to make a 'generic' thread that will cover all bases.